

In the Wii/PS2 version, when you run into a specific part of a stage or hit a question mark in the action stages, Chip speaks and reads the words on the screen.Note that there is an additional mobile phone release developed by Gameloft that sports completely different gameplay, so it is not considered here. The hub world in the Wii/PS2 version consists of selecting an area to go than exploration.In the PS3/Xbox 360, they are only read rather than spoken. In the Wii/PS2 version, lives work differently and are "permanent".In the daytime stages, Sonic doesn't get an extra life after getting 100 rings in the Wii/PS2 version (nor are there extra life items), however, in the PS3/Xbox 360 version, he does (and there are).Also, the time of day is only changeable after the continent has been restored. Sonic, by default, always starts levels with 3 lives. For example, if Sonic lost 2 lives in a night act, he would regain them by the start of the next level. Sonic the Werehog is the only one who levels up and what he gains is predetermined when he acquires a certain number of orbs in the Wii/PS2 version.Sonic begins with all his abilities in the Wii/PS2 version, while he must acquire them in the PS3/Xbox 360.The Mazuri levels were removed, as well as Empire City in its entirety, from the Wii/PS2 version (except for Mazuri's boss).In the PS3/Xbox 360 version, Homing Attack and grab targets are green, while in the Wii/PS2 version, they are red.To obtain more lives, Sonic must visit areas in Gaia Gates that contain extra life items, which will permanently increase the number of chances Sonic has to complete a single level.
